Radiant Dragons

Radiant_Dragon.jpg

Radiant dragons are among the rarest of dragons, and are difficult to find. They prefer to hide within society, disguised by their innate ability to polymorph. Ambitious radiant dragons rise within the ranks, though they rarely take long-term positions of leadership.

Young radiant dragons are covered in white scales, though they lack the adult’s ability to change their forms. As a radiant dragon ages, its scales change from white to opalescent blues and purples.

Ancient Radiant Dragon

Gargantuan dragon, lawful good
Armor Class 22 (natural armor)
Hit Points 546 (28d20 + 252)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR DEX CON INT WIS CHA
30 (10) 14 (2) 29 (9) 18 (4) 17 (3) 28 (9)
Saving Throws Dex +9, Con +16, Wis +10, Cha +16
Skills Insight +10, Perception +17, Persuasion +16, Stealth +9
Damage Immunities radiant
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 27
Languages Common, Draconic
Challenge 24 (36,500 XP)

Innate Spellcasting. The dragon’s innate spellcasting ability is Charisma (spell save DC 25, +17 to hit with spell attacks). It can innately cast the following spells, requiring no magical components.
At will: dancing lights
3/day: daylight, sunbeam
1/day: prismatic wall, sunburst

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target.
Hit: 21 (2d10 + 10) piercing damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target.
Hit: 17 (2d6 + 10 slashing damage.
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target.
Hit: 19 (2d8 + 10) bludgeoning damage.
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 24 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a creature’s saving throw is successful or the effect ends, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Breath Weapon (Recharge 5-6). The dragon uses one of the following breath weapons.
Radiant Breath. The dragon exhales a lance of radiant light in a 90-foot line that is 10 feet wide. Each creature in that line must make a DC 24 Dexterity saving throw, taking 71 (13d10) radiant damage on a failed save, or half as much on a successful one.
Dazzling Breath. The dragon exhales brilliant light in a 90-foot cone. Each creature in that area must succeed on a DC 24 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its speed.

Adult Radiant Dragon

Huge dragon, lawful good
Armor Class 19 (natural armor)
Hit Points 256 (19d12 + 133)
Speed * 40 ft., fly 80 ft., swim 40 ft.
*STR DEX CON INT WIS CHA

27 (8) 14 (2) 25 (7) 16 (3) 15 (2) 24 (7)
Saving Throws Dex +8, Con +13, Wis +8, Cha +13
Skills Insight +8, Perception +14, Persuasion +13, Stealth +8
Damage Immunities radiant
Senses blindsight 60 ft., darkvision 120 ft., passive Perception 24
Languages Common, Draconic
Challenge 17 (18,000 XP)

Innate Spellcasting. The dragon’s innate spellcasting ability is Charisma (spell save DC 21, +13 to hit with spell attacks). It can innately cast the following spells, requiring no magical components.
At will: dancing lights
3/day: daylight, sunbeam
1/day: prismatic wall, sunburst

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +14 to hit, reach 10 ft., one target.
Hit: 19 (2d10 + 8) piercing damage.
Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target.
Hit: 15 (2d6 + 8) slashing damage.
Tail. Melee Weapon Attack: +14 to hit, reach 15 ft., one target.
Hit: 17 (2d8 + 8) bludgeoning damage.
Frightful Presence. Each creature of the dragon’s choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If a creature’s saving throw is successful or the effect ends, the creature is immune to the dragon’s Frightful Presence for the next 24 hours.
Breath Weapon (Recharge 5-6). The dragon uses one of the following breath weapons.
Radiant Breath. The dragon exhales a lance of radiant light in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 21 Dexterity saving throw, taking 66 (12d10) radiant damage on a failed save, or half as much on a successful one.
Dazzling Breath. The dragon exhales brilliant light in a 60-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.
Change Shape. The dragon magically polymorphs into a humanoid or beast that has a challenge rating no higher than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the dragon’s choice).
In a new form, the dragon retains its alignment, hit points, Hit Dice, ability to speak, proficiencies, Legendary Resistance, lair actions, and Intelligence, Wisdom, and Charisma scores, as well as this action. Its statistics and capabilities are otherwise replaced by those of the new form, except any class features or legendary actions of that form.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage and be knocked prone. The dragon can then fly up to half its speed.

Young Radiant Dragon

Large dragon, lawful good
Armor Class 18 (natural armor)
Hit Points 178 (17d10 + 85)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR DEX CON INT WIS CHA
23 (6) 14 (2) 21 (5) 16 (3) 13 (1) 20 (5)
Saving Throws Dex +6, Con +9, Wis +5, Cha +9
Skills Insight +5, Perception +9, Persuasion +9, Stealth +6
Damage Immunities radiant
Senses blindsight 30 ft., darkvision 120 ft., passive Perception 19
Languages Common, Draconic
Challenge 10 (5,900 XP)

Innate Spellcasting. The dragon’s innate spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). It can innately cast the following spells, requiring no magical components.
At will: dancing lights
3/day: daylight, sunbeam
1/day: sunburst

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target.
Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target.
Hit: 13 (2d6 + 6) slashing damage.
Breath Weapon (Recharge 5-6). The dragon uses one of the following breath weapons.
Radiant Breath. The dragon exhales a lance of radiant light in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 17 Dexterity saving throw, taking 55 (10d10) radiant damage on a failed save, or half as much on a successful one.
Dazzling Breath. The dragon exhales brilliant light in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Radiant Dragon Wyrmling

Medium dragon, lawful good
Armor Class 17 (natural armor)
Hit Points *60 (8d8 + 24)
*Speed
30 ft., fly 60 ft., swim 30 ft.
STR DEX CON INT WIS CHA
19 (4) 14 (2) 17 (3) 14 (2) 11 (0) 16 (3)
Saving Throws Dex +4, Con +6, Wis +2, Cha +5
Skills Perception +4, Stealth +4
Damage Immunities radiant
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 14
Languages Draconic
Challenge 3 (700 XP)

Innate Spellcasting. The dragon’s innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no magical components.
At will: dancing lights
3/day: daylight

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 17 (2d10 + 6) piercing damage.
Breath Weapon (Recharge 5-6). The dragon uses one of the following breath weapons.
Radiant Breath. The dragon exhales a lance of radiant light in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) radiant damage on a failed save, or half as much on a successful one.
Dazzling Breath. The dragon exhales brilliant light in a 15-foot cone. Each creature in that area must succeed on a DC 13 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Radiant Dragons

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